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Enhanced real-time face models from stereo imaging for gaming applications
Techniques for improved 2D active appearance face models are presented. When these are applied to stereoscopic image pairs we show that sufficient information on image depth is obtained to generate an approximate 3D face ...
Separating Directional Lighting Variability in Statistical Face Modelling Based on Texture Space Decomposition
In this paper we propose a simple method for decomposing the linear texture space of a facial appearance model into two linear subspaces, one for inter-individual variability and another for variations caused by directional ...